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Maw

This is Maw, the badass I created for The Medium.
It was a cool adventure in a world inspired by Zdzisław Beksiński's works.
I handled the high-poly sculpt, retopology, UV mapping and baking all the textures.
The albedo texture was crafted by Katarzyna Stanisz, Senior Character Artist from the Character Killer Team at Bloober Team.
https://www.artstation.com/k_stanisz
That creature based on Michal Motulewicz concept art.
https://www.artstation.com/artwork/oAKgQW
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- Pipeline: Complete character production – from concept-based high-poly sculpting to game-ready low-poly optimization.
- Key Skills: Accurate anatomy sculpting, PBR material definition, and high-to-low poly baking.
- Optimization: Clean topology for animation and efficient UV packing for performance-focused game engines.